I’m Ruki, a young/amateur/virginal independent game developer with no social life (at all) from Buenos Aires, Argentina. Psychological patient, videogames lover and ultimately a regular guy with no special talents interested in the audiovisual arts and multimedia world in general. I literally develop games as a therapy, to spend time in order not to think about anything. At the present I work alone in all my projects. That’s why my doctor says I should die soon.
Hey! I finally released my new mobile videogame for Android devices. This is a fantasy-themed hack and slash adventure. Join Zhao on this incredible journey through the full of dangers catacombs. You’ll need to be patient to face the enemies and avoid the traps that stand in your way on the different rooms. CATACOMBS wants Read more about Catacombs[…]
Hi! I proudly came with a new project with a few months of hard work and it’s entering in its final phase of development.CATACOMBS puts us in Zhao’s shoes who will have to go through rooms full of dangers.It will be released on Android shortly… I show you some images of the development process and Read more about CATACOMBS -next Android release![…]
These’ll be the las images of this particular project. It was 2 and a half years of hard work. I learned so much with it but it’s time to truncate it and let it go 🙁 Sadly some bugs have appeared next to the last engine (Unity3D) updates , nothing too relevant though. Whatever, I’m Read more about Dark Moon Night: Last Images[…]
Make your way through hordes of unexpected visitors! “Corridor” is available since this halloween… This game is a classic shooting runner developed in a few weeks for Android. This time I made the 3D models, programming and game design. Music is by Pietro Bardini, all the rights belongs to him. No related posts.
ORBITz is a little project developed in a few days for android devices. It’s a classic shoot ’em up arcade tribute in which you must to survive as long as possible to the hordes of triangles (creepy as fuck xD). Again, this is a one person development! ( Cheers! (?) ) No related posts.
Some images of Cloe♥, the main character of the story. The scenarios finally have the look I wanted. So graphically I am very satisfied with the achieved. The mechanics are already programmed, I still have some bugs that I’m currently working on… On the other had, the enemies behaviour is something very stressfull, I’m not Read more about Dark Moon Night: Meet Cloe[…]
‘Visitor Noir’ is a test project in which I worked for a while. It has the bases of a third person survival horror. Both art and programming are made by me. There’s a few images in a gameplay video. Related posts: Dark Moon Night: Last Images ‘Dark Moon Night’: first images and concept
Dark Moon Night is a survival horror oriented in a (misnamed) 2.5D world with large dark scenarios. This project has a few months of development, but you can see some images. Related posts: ‘Visitor Noir’: Unity3D Engine Test [Survival Horror & Shooter] Dark Moon Night: Last Images Dark Moon Night: Meet Cloe
‘ErosX’ is my first videogame published so it represents a lot for me. It’s a short vertical shooter released for PC. Inmerse yourself in the battle against hordes of enemies who will not hesitate to destroy your little ship. ‘ErosX’ will take your hands and your brain to the limit. Platform: PC. Genre: Shoot’em up Read more about ErosX[…]